Training · Project management and delivery

Project management for creative and digital teams

Solid project management foundations for people who work with creativity, technology and clients.

  • Module 1.1
  • About 20 hours
  • On site, remote or hybrid
  • Adapted to your team

Goals

Develop or strengthen the skills needed to run digital and creative projects: planning, communication, risk management and scope control. No magic recipes: a method to adapt to your own context.

Who it is for

Account managers, project managers, team leaders, creative directors.

What we cover

  • Project management: why, how, what
  • The project life cycle and the main methodologies, and how to choose the right one
  • Define, plan, organise, monitor
  • Team, roles and responsibilities
  • Information asymmetries and stakeholder management
  • Sharpening management skills: delegating, saying no, earning authority

Format and duration

4 theory sessions of 3 hours and 1 practical 8-hour workshop designed around the team's work. Theory on site, remote or hybrid; workshop on site, groups of 3 to 5 people.

What the team keeps

A shared method and the basic tools: project plan, stakeholder map, risk log.

In the same area

Project management and delivery

1.2

From brief to delivery

An agency’s workflow, from incoming request to delivery, with every role in the room. 16 hours

1.3

Reviews, feedback and revisions

How to escape the endless-revision spiral, with the client and within the team. 4 hours

1.4

Managing pitches

A special kind of project with its own rules: more quality and consistency, fewer sleepless nights. 4 hours

The whole catalogue →

Shall we work on the next project together?

If you have a project to propose, a question, or if I can help in any way, write to me.