Goals
Develop or strengthen the skills needed to run digital and creative projects: planning, communication, risk management and scope control. No magic recipes: a method to adapt to your own context.
Who it is for
Account managers, project managers, team leaders, creative directors.
What we cover
- Project management: why, how, what
- The project life cycle and the main methodologies, and how to choose the right one
- Define, plan, organise, monitor
- Team, roles and responsibilities
- Information asymmetries and stakeholder management
- Sharpening management skills: delegating, saying no, earning authority
Format and duration
4 theory sessions of 3 hours and 1 practical 8-hour workshop designed around the team's work. Theory on site, remote or hybrid; workshop on site, groups of 3 to 5 people.
What the team keeps
A shared method and the basic tools: project plan, stakeholder map, risk log.